UV Tool ¶
Sets UV parameters such as Shift
, Scale
and Rotation
etc to each polygon.
Note
UV Tool doesn’t affect unwrapped polygons.
Steps¶
Select
UV Tool
.Select polygons like you did in Polygon tool if no polygon is selected.
Adjust
Shift
,Scale
andRotation
properties in Properties.Or transform UVs of polygons using
Move
,Rotate
,Scale
Tools
Properties¶
- Move
Enables
Move tool
. The shortcut isW
- Rotate
Enables
Rotate tool
. The shortcut isE
- Scale
Enables
Scale tool
. The shortcut isR
- Hide Overlay
Hides polygon selection overlays to see the selected polygons’ textures more clearly.
- Select Only Visible
If on, Selects only visible vertices/edges/polygons from a camera. Occluded elements from other polygons will not be selected. This is available only when the game object has MeshCollider component.
- Shift
Shift of UVs
- Rotation
Rotation of UVs
- Scale
Scale of UVs
- Tiling
Runs the tiling according
X
andY
properties next to this.- X
Changes texture tiling on selected surfaces in the X direction.
- Y
Changes texture tiling on selected surfaces in the Y direction.
- Fit UVs
Fits the UVs into (0,1) in each of the selected polygons.
- Reset UVs
Resets the UVs of the selected polygons to make them initial UVs.
- Open UVEditor
Opens UV Editor window.