UV Tool ¶
Sets UV parameters such as
Rotation etc to each polygon.
UV Tool doesn’t affect unwrapped polygons.
Select polygons like you did in Polygon tool if no polygon is selected.
Rotationproperties in Properties.
Or transform UVs of polygons using
Move tool. The shortcut is
Rotate tool. The shortcut is
Scale tool. The shortcut is
- Hide Overlay
Hides polygon selection overlays to see the selected polygons’ textures more clearly.
- Select Only Visible
If on, Selects only visible vertices/edges/polygons from a camera. Occluded elements from other polygons will not be selected. This is available only when the game object has MeshCollider component.
Shift of UVs
Rotation of UVs
Scale of UVs
Runs the tiling according
Yproperties next to this.
Changes texture tiling on selected surfaces in the X direction.
Changes texture tiling on selected surfaces in the Y direction.
- Fit UVs
Fits the UVs into (0,1) in each of the selected polygons.
- Reset UVs
Resets the UVs of the selected polygons to make them initial UVs.
- Open UVEditor
Opens UV Editor window.