Vertex Color Tool Icon_Surface_VertexColor

Sets colors to the Vertices. Pressing or Dragging LMB holding SHIFT will paint a polygon below the mouse cursor in the selected color.


A material with a shader supporting Vertex Color should be set to assign colors with Material Tool. Recommended materials for assigning colors(VC - Vertex Color) are as follows.
• UModelerPro_OnlyVC
• UModelerBasic_OnlyVC

Steps - 1

  1. Go to Vertex Color Tool

  2. Select Vertices like you did in Vertex Tool if no vertex is selected.

  3. Click LMB on a color in the color palette. If there isn’t color you want, add a new color to the palette.

Steps - 2

  1. Go to Vertex Color Tool

  2. Drag a mouse holding SHIFT



Selects a vertex and pick a color of the color.


Makes the sphere brush visible.


Assigns the selected color in the color palette to vertices within the sphere brush.

SHIFT + Scroll Wheel

Increases the size of the brush.

LMB Drag

Selects several vertices in a rectangle.


Select Only Visible

If on, Selects only visible vertices/edges/polygons from a camera. Occluded elements from other polygons will not be selected. This is available only when the game object has MeshCollider component.

Brush Radius

The sphere brush radius

Color Palette

Colors you can use for painting.


Color Palette

You can keep frequently used colors in the color palette which is used in both Vertex Color Tool and Polygon Color Tool. The color palette is stored in the registry.

  1. Color number

  2. Removes the color

  3. Chooses a color

  4. Adds a new color

Select Vertices

Selects vertices with the selected color in the color palette.

Paint Vertices

Paints vertices with the selected color in the color palette.


Blue at the top and Oragne at the bottom