Combine Vertices Tool ¶
Merges all the selected vertices in one unique one. The location of the surviving vertex can be chosen before executing this tool.
Combine Toolwith no selected vertices, you will enter
Combine Vertexmode. In this mode you can selected vertices and set up some options and combine them.
Combinebutton with some vertices selected, the combine action will happen immediately.
Combines the selected vertices.
- Select Only Visible
If on, Selects only visible vertices/edges/polygons from a camera. Occluded elements from other polygons will not be selected. This is available only when the game object has MeshCollider component.
- Combine Type
First- Places the remaining vertex at the location of the first one selected.
Last- Places the remaining vertex at the location of the last one selected.
Center- Places the remaining vertex at the center of the selected vertices.
It may let alive more than one vertex. In fact, you will have as many remaining vertices as you had islands of selection (i.e. groups of linked selected vertices). The remaining vertices will be positioned at the center of their respective islands.
- Combine Vertices
Click on this button to combine the selected vertices.
Combine Polygon Tool ¶
Merges adjacent and coplanar polygons into a polygon by selecting several polygons and clicking on
Combine Object Tool ¶
Combines the selected game objects with UModeler component to be an object by selecting several game objects and clicking on