Unity UModeler Manual

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Welcome to the UModeler Manual!

This is the manual of UModeler, which is the Unity extension for modeling and prototyping.



An overview of UModeler and an introduction of menu, input controls and tools.

Toolbar, Settings and Preferences

UModeler’s Settings.


UModeler’s Menu.

Elements Group

All tools related to transforming vertices/edges/polygons/object.

Selection Group

The various supported tools to help you select many elements at once as you want

Drawing Group

2D polygons drawing tools in easy and intuive ways.

Primitive Shapes Group

Procedural 3D Primitive Shapes, such as Box, Room, Stair, Cylinder, Cone, Sphere and Capsule.

Add Group

Various and Powerful ways of adding elements to a shape.

Remove Group

Easy and Convenient ways of removing elements from a shape.

Tweak Group

Making a small change in a shape.

Surface Group

Tools for decorating surfaces of a shape by assigning Materials, UVs, Colors and Smoothing group IDs etc to each vertex or polygon.

Misc Group

Miscellaneous Tools.

UV Editor

Separate editor window to edit UVs using various tools, such as unwrapping, transforming UVs, alignment, flip/rotate, sew etc.

Hotspot Texturing

Hotspot Texturing

UModeler Lite

UModeler Lite is a free version of UModeler. It consists of the core functionalities of UModeler enough to enable you to experience the power and convenience of UModeler.


Frequently Asked Questions.

Release Notes

Release Notes