Material Tool ¶
Adds and assigns materials to the polygons.
Select polygons where you want to assign a material if no polygon is selected.
Materialsdoesn’t have a material you want, add a new material slot by clicking
Add Slotbutton at the end of the properties to open the material box and select one.
Alt + nshorcut or Click on
Alt + nor
Abutton in the slot. It’ll assign the material in the slot to the selected polygons.
SHIFTover a polygon to which you want to assign the current material.
Alt + 0 ~
Alt + 9 shortcuts work in other tools as well so you don’t need to enter Material tool if you use
Alt + n shortcuts to assign a material.
Selects a polygon.
- SHIFT + LMB
Assigns Mat ID to a polygon where the mouse cursor points.
- LMB Drag
Selects polygons in a rectangle drawn by dragging.
- Select Only Visible
If on, Selects only visible vertices/edges/polygons from a camera. Occluded elements from other polygons will not be selected. This is available only when the game object has MeshCollider component.
- Add Slot
Adds a new material slot.
UIs of Material Slot¶
- Texture Button
Selects a slot.
Alt + nor A (Assign)
Assigns the Mat ID to the selected polygons.
- S (Select polygons)
Selects polygons having the Mat ID.
- Minus - (Remove a Slot)
Removes a slot at which the mouse cursor points.
- Material Box
Selects a material.