Polygon Color Tool Icon_Surface_PolygonColor

Sets colors to the polygons. Pressing or Dragging LMB holding SHIFT will paint a polygon below the mouse cursor in the selected color.

Note

A material with a shader supporting Vertex Color should be set to assign colors with Material Tool. Recommended materials for assigning colors(VC - Vertex Color) are as follows.
• UModelerPro_OnlyVC
• UModelerBasic_OnlyVC
../_images/UModeler_PolygonColorTool.jpg

Steps

  1. Go to Polygon Color Tool

  2. Select polygons like you did in Polygon Tool if no polygon is selected.

  3. Click LMB on a color in the color palette. If there isn’t color you want, add a new color to the palette.

Interface

LMB

Selects a polygon and pick a color of the color.

SHIFT + LMB

Assigns the color in Color bar in Properties to a polygon where the mouse cursor point.

LMB Drag

Selects several polygons in a rectangle.

Properties

Select Only Visible

If on, Selects only visible vertices/edges/polygons from a camera. Occluded elements from other polygons will not be selected. This is available only when the game object has MeshCollider component.

Brush Radius

The sphere brush radius

Color Palette

Colors you can use for painting.

Tip

Color Palette

You can keep frequently used colors in the color palette which is used in both Vertex Color Tool and Polygon Color Tool. The color palette is stored in the registry.

../_images/ColorPalette.jpg
  1. Color number

  2. Removes the color

  3. Chooses a color

  4. Adds a new color

Select Vertices

Selects vertices with the selected color in the color palette.

Paint Vertices

Paints vertices with the selected color in the color palette.

../_images/UModeler_PolygonColor.jpg

Different colors at each face.