Smoothing Group Tool ¶
Manages smoothing groups for smooth shading.
Steps¶
Select Smoothing Group tool.
Select polygons with which you want to make a new smoothing group.
Click on
Add Slot
Group button in Properties to add a new smoothing group.Type a smoothing group name in Group Name in Properties.
Steps - Auto Smooth¶
Select Smoothing Group tool.
Select polygons you want to include for Auto Smooth.
Fill
Angle
property out with the specific angle.Click on
Auto Smooth
button
Properties¶
- Select Only Visible
Selects only visible vertices/edges/polygons from a camera. Occluded elements from other polygons will not be selected. This is available only when the game object has MeshCollider component.
- Angle
The threshold angle for
Auto Smooth
.- Auto Smooth
Runs Auto Smooth from the selected polygons based on the value in
Angle
property.Auto Smooth sets the smoothing groups based on the angle between faces. Any two adjacent faces are put in the same smoothing group if the angle between their normals is less than the value in
Angle
property.- Add Slot
Adds a new smoothing group slot from the current selected polygons.
Slot Properties¶
- Number - 1
The number of the slot. Selects this slot.
- Group Name - 2
The current smoothing group name
- Polygon Count - 3
The polygon count in the current smoothing group.
- Remove Group - 4
Removes the current smoothing group.
- Select Polygons - 5
Selects polygons in the current smoothing group.
- Add Polygons - 6
Adds the selected polygons to the current smoothing group.
- Remove Polygons - 7
Gets rid of the selected polygons from the current smoothing group.