UModeler 2018¶
Version 2.3¶
Enhancement : Makes it possible to spawn a new primitive shape at a 3d cursor position by clicking on the one-click button
Enhancement : 3D cursor - Enables to position 3D cursor everywhere by SHIFT+CTRL+LMB - in the air, on any position of a polygon and at a vertex
Enhancement : Enableing Edge Loop to be selected by LMB double click.
Enhancement : Added All UModeler object selection to the All/None Select tool.
Enhancement : Automatic syncs between
Generate Lightmap UVsparam in the Local Settings Tool andLightmap Staticvariable in MeshRendererBugFix : Serialization errors - null reference exception
BugFix : Applied rich text to the icons’ tooltips in the toolbar and menu window.
BugFix : Wrong rectangle selection of vertex/edge/polygon, and display of overlay numbers in the scaled scene view.
BugFix : Not displaying all tools in the shortcut setting in Preference.
BugFix : Made a clone outline clearer by giving more offset in the clone normal direction.
Version 2.2.3.2¶
BugFix : Fixed missing textures after UModelerizing.
Version 2.2.3.1¶
BugFix : Fixed leaving Vertex/polygon selection blue boxes even after deleting the UModeler object.
BugFix : Fixed not displaying “Confirm” and “Cancel” button after doing an action for creating primitive shapes due to not repainting the area of the properties.
Version 2.2.3¶
Feature : Added the One-Click Build feature to Rectange, Disk, Box, Room, Stair, Cylinder, Cone, Spiral Stair, Sphere and Capsule tools.
Enhancement : Allowed the 3D cursor to move to the center of a polygon under the mouse cursor by CTRL+SHIFT+RMB.
Enhancement : Added “Confirm” and “Cancel” buttons as necessary in the Properties.
BugFix : Enabled z-test of the transparent selection polygon displayed on the selected polygons, and resolved z-fighting issue.
BugFix : Reverting the changes done just before pressing Play button.
Version 2.2.2¶
Feature : Added Spiral Stair Tool
BugFix : Line Tool - Disappearance of a part of a line drawn across a polygon more than twice
BugFix : The mesh out of UModeler disappeared while the camera is near it due to a incorrect bound box.
Enhancement : Enabled the text based menu to be displayed on the separate menu window like Icon based Menu.
Enhancement : Reduced the flickering of outlines of UModeler mesh.
Version 2.2.1¶
BugFix : Vertex/Edge/Polygon Tools - Adding multiple selections by dragging LMB holding CTRL
BugFix : Line Tool - Cutting a polygon by a new edge between another existing two edges.
BugFix : Line Tool - Wrong shape of polygon when connecting the last point to the first point.
BugFix : UModelerize - Fixed UModelerization failure.
BugFix : Remove Doubles - Immediate update of blue vertex boxes for selection.
BugFix : UI of the inspector - Fixed blocking key inputs in a parameter editor box.
Change : Adding the popup menu for selecting menu mode in both the UV Editor and the inspector window.
Version 2.2.0¶
General¶
Change : Replaced
ToolsandSettingsfoldout arrows with Toolbar UI in the inspector.Change : Changed
Transformgroup name intoElements.Change : Moved
Pivot ToolfromTransform grouptoTweak group.Change : Disabled the Local Ruler display of the selected elements.
Change :
Snap Toolhas been renamed toSnap Move Tooland moved fromTransform groouptoTweak group.Change :
3D Cursor Toolhas been removed. Instead 3D cursor can be enabled via Settings and it can be positioned anytime.Change : Removed
Cursor As Pivotproperty inVertex/Edge/Polygon Tools. Instead just enabling3D CursorinSettingsdoes it.Change :
Helpbutton has been replaced with?button in the inspector.Change : Renamed
Invert Face ToolintoFlip Tool.Change : Renamed
Flip ToolintoAxis Flip Tool.Change : Moved UModeler status box displayed on Scene view to the inspector.
Change : Disabled
Input Viewerwhich will be replaed withCommentary BoxChange : Moved
Open UVEditorbutton fromSurface GroupintoUV Toolproperty.Change : Removed Polygon group button and list in UModeler status. They are only availabe within
Polygon Group Tool.Enhancement : Improved a way of positioning 3D Cursor by
Ctrl+Shift+LMBon a vertex.Enhancement : Auto snapping
3D Cursorto the cloeset UV vertex.Enhancement :
Align Tool- Replacing Axis/Location combo boxes with Toolbar buttons.Enhancement :
Boolean Tool- Revealed each boolean operation as tools in the inspector.Enhancement :
Pivot Tool- Enhanced a way of setting a pivot. 3D Cursor position will be the pivot as soon as selectingPivot Tool.BugFix :
Clone Tool- Fixed invisible polygon outlines along a line while dragging LMB.BugFix :
Eraser Tool- Fixed incorrect edge removal on a quad of a cube which is converted from a Unity primitive cube.BugFix : Fixed wrong directions and positions of gizmos after rotating or scaling an object.
BugFix : Fixed wrong positions of vertex/polygon boxes used for selecting vertex/polygon.
BugFix : Fixed a shared mesh after duplicating a UModeler object.
BugFix : Fixed replacing Unity primitive shape mesh with UModeler mesh after UModelerizing.
BugFix :
Multi PushPull Tool- Fixed former polygons disappearance when one step pushpull is done just after pushpull by dragging an arrowBugFix : Fixed Duplicated Cancel action triggered by pressing
ESCwhile selecting Vertex/Edge/Polygon.
UV Editor¶
Feature : Added
Packing Tool.Feature : Added
Fit Tool.Feature : Renamed
Collapse TooltoWeld Tooland divided it intoWeld to First,Weld to AveandWeld to Last.Enhancement : Auto snapping
Cross Cursorto the cloeset UV vertex.Enhancement : Improved the whole performance.
Change :
Make Island Toolhas been renamed toDetachTool.Change :
Sew GroupandBreak Merge Grouphas been merged and the merged group has been namedWeld and Break.
New UI System¶
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New Menu System - Switchable between Text based and Icon based by clicking
Ttoggle in the inspector.¶
Feature : New Menu System (Icon and Context based). This can be enabled by toggling
Toff in the inspector.Feature :
Commentary Box- Can be enabled/disabled viaSettings.Feature : Added
Ttoggle to the top of the inspector to switch the menu between Text-based and Icon-basedFeature : Added
Ftoggle next toTtoggle to make the menu dockable and floatable.Feature : Placed Vertex/Edge/Polygon Tools icons on the top-center of the scene view.
Feature : Placed Settings icon and 3D Cursor icon next to Vertex/Edge/Polygon tool icons on the scene view. They can be toggled on and off.
Change : Added
UModeler Windowto the top menu.
Version 2.1.1¶
Feature : Edge/Polygon Tranform - Added Extrusion fuctions holding
SHIFT.Enhancement : Vertex/Edge/Polygon Selection - Added
Select only visibleproperty to selects non occluded elements from a camera. (See this)Enhancement : Multi PushPull - Changed a helper line to an arrow.
Enhancement : Multi PushPull - Added One step push/pull.
Enhancement : Multi PushPull - Added Vertex Normal type extrusion.
Change : Multip PushPull -
Individualin PushPull type has been renamed toIndividual PolygonChange : Removed
Game Objecttool and RenamedCollider ObjecttoNew UModeclerin Misc group.Feature : UVTool - Added
Exporttool to export uv outlines to .png file.
Version 2.1.0¶
Feature : Export/import button in the Preference window to export/import shortcuts and general settings as a xml format.
Enhancement : Collider tool - Added Assign Mesh button to assign the current mesh to the mesh collider.
BugFix : Ballooned gizmos when scale in transform component has been changed.
BugFix : Not coming back to the previous mesh immediately after canceling action by pressing ESC
Version 2.0.9¶
Feature : Added “Triangulate” in the menu
Enhancement : Inset tool - Enabling an inset from a hole.
Enhancement : UModelerizing probuilder mesh. After converting, probuilder specific components are removed.
BugFix : Keeping Polygon mode after using Combine tool or Flatten tool.
BugFix : Spammed warning messages displayed while typing numbers in the inspector after transfoming/extruding.
Version 2.0.8¶
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Feature : Added a new tool - Polygon Group Tool.
Fix : Some incorrect colors on Pro skin.
Version 2.0.7¶
Feature : Advanced menu tooltips.
Feature : Added
Helpbutton at the top of tools in the Inspector to show Online ManualFeature : Added Color settings in Preferences. (See this)
Enhancement : Shortcut Settings in Preferences - Modifiers’ list box has been replaced with 3 toggle boxes (
Shfit,CtrlandAlt) (See this)Documentation : 3D Cursor Tool.
Documentation : Pivot Tool
Documentation : Snap Tool
Fix : Material Tool - Added codes to deal with null material.
Fix : Error of invalid selected polygon display.
Version 2.0.6¶
Feature : New snapping - Snap to X-axis or Y-axis of the current placed points. This makes drawing a rectangle and a right angle triangle etc possible using
Line ToolFeature : Seamless Editing - UModeler objects in a scene can be edited seamlessly. (See this)
Enhancement : Edge display - Disabled showing invisible parts’ edges.
Fix : Added recalculating tangents (See this)
Fix : Z-fighting of the polygon selection mesh.
Version 2.0.51¶
Hotfix : Adding/Removing material in Material tool wreren’t allowed.
Hotfix : Individual edge transform holding
SHIFT.Hotfix : Incorrect triangle count. The former displayed triangle number was twice more than the real one.
Version 2.0.5¶
UV Editor : PBR texture preview
UV Editor : Keeps width/height ratio of the polygon after unwrapping.
UV Editor : Keeps the orientation of the polygons after unwrapping.
Supports the Surforge preview texture wrapped in UModeler.
UV Editor : 1D snapping done by transforming elements holding
CTRLTransform tool : 1D snapping done by transforming elements holding
CTRLTransform tool : Exposure of
Insert Vertexproperty.
Transform Tool: Vertex splits when transforming a vertex holdingSHIFT.
Material Tool: Improvement of displaying material preview in the list. The material with no texture is also displayed well.
Bevel Tool: Made the selected vertices/edges/polygons visible at the beginning of Beveling.
Vertex Color Toolhas been added.The Color tool has been renamed to
Polygon Color Tool.Grid Setup :
0.0315,0.0625grid size have been added to Popular Grid Size
