UModeler 2020


Version 2.7.19 - July.3.2020

  • Fixed UV param reset bug where primitive shapes are created on a polygon.

  • Fixed a bug where icon size gets bigger when Archimatix is installed in the project.

  • Fixed a bug where a polygon which is being transformed with the move gizmo by dragging jumps when the cursor gets out of the scene view.

  • Made the current menu type(Icon or Text based menu) maintained even after unity is restarted.

Version 2.7.18 - June.24.2020

  • Enhanced the UModeler status window. Now it’s a movable floating window.

  • Added a new toggle called Invisible in Local Settings. If on, the UModeler object isn’t visible in Play Mode. This will be useful if a trigger or collider object is needed.

  • Allowed Polybrush to edit UModeler mesh.

Version 2.7.17 - June.15.2020

  • Fix : Fixed an issue where Prefab UModeler object in Project shouldn’t have children objects.

  • Fix : Fixed a bug where UModeler meshes disappear after returning the edit mode from the play mode.

  • Fix : Fixed a bug where UModeler meshes disappear due to setting the incorrect bound box to a renderable mesh.

Version 2.7.16 - June.9.2020

  • Fix : Fixed a bug where Scene changes happen whenever UModeler object being selected due to latestID in UModeler class increasing.

  • Fix : Fixed a bug where mesh id changes even though umodeler doesn’t change when being refreshed all.

  • Fix : Fixed an issue where a child object jumps as polygons are added to the parent empty UModeler object by1 creating a primitive shape like box, cone, stair etc.

  • Fix : Fixed an issue where vertex/polygon cube overlays are not displayed in Prefab Mode.

  • Fix : Fixed an issue where overlapped edges were not selected as expected in Edge Tool.

Version 2.7.15 - June.2.2020

  • Improvement : Made the prefab with UModeler more reliable. Propagating changes of an UModeler prefab instance works in most cases.

  • Fix : Fixed a bug where UI layout is messed up in Material Tool when undoing a material slot being added.

  • Change : Added a shortcut to move 3D cursor to the selected elements’ pivot. The default one is Ctrl + Shift + 3.

  • Change : Enabled textures to be display repeatedly in UV Editor. Tex X Num and Tex Y Num params have been added in UV Editor settings.

Version 2.7.14 - May.27.2020

  • Feature : Added Pivot and Center toggle for the pivot settings in UV Editor

  • Feature : Added focusing on the selected elements by pressing F

  • Feature : Added vertex position overlay display in Settings.

  • Feature : Added a new button called Move Cursor to move the 3D cursor to the selected elements pivot position.

  • Fix : Added the scroll bar to the Preference window.

  • Fix : Fixed an issue of too small or big gizmo size according to Camera FOV

  • Fix : Fixed a bug where the mirror plane doesn’t move to a vertex as it is selected with LMB down in Mirror Tool.

  • Fix : Fixed a bug where the mirror plane arrow isn’t picked by LMB down.

  • Tweak : Removed Ignore item in Boundary property in Mirror tool.

Version 2.7.13 - May.19.2020

  • Feature : Added shortcuts for moving snap type back and forth. Ctrl + Shift + Left Arrow and Right Arrow.

  • Feature : Added shortcuts for moving move snap size back and forth. Ctrl + Shift + Up Arrow and Down Arrow.

  • Feature : Added shortcuts for moving snap type of UV editor back and forth. Ctrl + Shift + Left Arrow and Right Arrow.

  • Feature : Added shortcuts for moving move snap size back and forth in UV Editor. Ctrl + Shift + Up Arrow and Down Arrow.

  • Feature : Added World Grid Snap in UV Editor

  • Feature : Added V Snap for UV Editor

  • Improvement : Made the settings window resized to be fitted with the listed settings items.

  • Fix : Fixed a bug where the selected polygons are gone when selecting a UModeler object after exiting UV tool by deselecting all.

  • Fix : Fixed a duplicated UModeler object issue where the original mesh and the duplicated mesh are coupled.

  • Fix : Fixed a polygon color tool issue where polygon selection by a color didn’t work.

  • Fix : Fixed a bug where the selected polygons disappear when re-entering UModeler editor mode just after exiting from UV tool by clicking on an empty space in Hierarchy window.

Version 2.7.12 - May.12.2020

  • Feature : Enabled the Settings popup window to be a dockable window

  • Feature : Custom grid snap size and rotation snap size have been supported.

  • Feature : New UI for managing custom grid and rotation snap size has been added to both the Settings and the UV Editor Settings.

  • Feature : Generate UVs property in Element tools has been added instead of Reset UVs property because resetting UVs isn’t right behaviour.

  • Feature : Added Floor Height property in tools of Drawing group and Primitive Shapes group.

  • Feature : Added Default Material in the Preference so that users can set a default material that they wish to use.

  • Improvement : Changed the snap type combox box to a grid UI.

  • Improvement : Snap To Vertex property in Vertex/Edge/Polygon tools has been removed. It has been replaced to V Snapping.

  • Improvement : Reset UVs property in Element tools has been removed.

  • Fix : Fixed a bug where UModeler objects get shifted when all of them are selected while World Grid Snap is enabled.

  • Fix : Fixed a coupling issue between Default UV Param in Preference and UV param in UV tool.

  • Fix : Fixed an issue where a rather wide UModeler mesh sometimes disappears depending on where the camera is viewing.

Version 2.7.11 - May.5.2020

  • Fixed a freezing issue happening when UModeler object gets selected.

  • Fixed UModeler mesh disappearing with many error messages when entering the play mode.

  • Fixed a prefab issue happening in a untitled scene

Version 2.7.10 - April.27.2020

  • Feature : Added V Vertex Snapping

Version 2.7.9 - April.15.2020

  • Fix : Fixed an issue where duplicated UModeler objects shared meshes

  • Fix : Fixed a material issue where new assigned materials of UModeler prefab objects returned to the default ones.

  • Fix : Fixed a bug where UModeler mesh disappeared when it is selected after Lightmap Static in Local Settings is toggled on/off with multiple selected UModeler objects.

  • Fix : Fixed an issue where X axis corresponded with Depth param and Y axis corresponded with Width param in Rectangle, Box, Room and Stair tools.

  • Enhancement : Exposed an icon for UModelerizing on the toolbar in the scene view only when non-umodeler objects with mesh filters are selected.

  • Enhancement : Added UModelerlize item to the GameObject menu and the popup menu in the hierarchy window.

Version 2.7.8 - April.7.2020

  • Fix : Fixed an issue of UV Default parameters for UV Tool.

  • Fix : Fixed a bug where helper arrows and planes in Multiple PushPull and Mirror tool are affected by transform’s scale and rotation

  • Fix : Fixed a bug where UModelerized meshes disappear when they are selected.

  • Change : Allows 3D cursor to be snapped to the center of edge and polygon by moving a gizmo holding LMB

Version 2.7.7 - March.31.2020

  • Enhancement : Added UV Tool default parameters to Preference. Shift, Rotation, Scale parameter in UV Tool are reset based on them.

  • Enhancement : Added [Create Smoothing Groups as UModelerize]. If it is enabled, smoothing groups will be created when UModelerlizing.

  • Fix : Wrong Settings windows location while Multiple Scene views are opened.

  • Fix : Fixed an issue where a shape created with One-Click Build wasn’t affected by World Grid Snap.

  • Fix : Fixed a bug where a primitive shape object went away when undoing/redoing.

Version 2.7.6 - March.26.2020

  • Fix : Fixed a bug where object highlight is invisible after UModeler component is removed.

  • Fix : Fixed UModeler mesh disappearing when multiple UModeler objects are deleted and undone and one of them are selected.

  • Fix : Fixed an issue where the created UModeler object by redoing wasn’t selected so more redoing didn’t work.

  • Fix : Fixed a bug where a mesh isn’t rendered when a UModeler component is added to the empty game object and create some primitive shapes.

  • Improvement : Warning message is displayed when Rotate and Scale gizmo are invisible because the 3D cursor is away from the current camera view.

Version 2.7.5 - March.16.2020

  • Feature : Added Auto layout tool to UV Editor to enable multiple selected polygons to be unwrap using Auto layout at once.

  • Enhancement : Added “Select Only Visible” property to the 18 following tools.

  • Drawing Group - Line, Arc, Rectangle, Disk, Side Stair, Parallel

  • Primitive Shapes Group - Box, Room, Stair, Cylinder, Cone, Spiral Stair, Sphere, Capsule

  • Add Group : PushPull, Inset, Clone

  • Remove Group : Eraser

  • Enhancement : Now while “Select Only Visible” property is on, backfaced polygons can’t be selected.

  • Enhancement : Refresh All button has been exposed in the toolbar.

  • Fix : Fixed a bug where Unity gizmo disappeared when 3D cursor button is clicked.

  • Fix : Fixed an issue where two cube cursors were displayed in Cylinder, Cone and Capsule Tools

  • Fix : Fixed a bug where children objects were moved when the parent UModeler object pivot was changed.

  • Fix : Fixed an issue where Polygon tool was forced to be selected after Settings icons were toggled.

Version 2.7.4 - March.10.2020

  • Fix : Fixed an issue where the size of box overlay for selection representation changed abruptly when you move a mouse between the game view and the scene view on play mode.

  • Feature : Implemented Smoothing group generation when UModelerizing considering polygon’s adjacency and normals.

Version 2.7.3 - March.6.2020

  • Feature : Added a module to collect usability data using Google analyst.

  • Feature : Added focusing on selected elements pressing ‘F’ in UV Editor

  • Fix : Fix an issue where UV Editor camera isn’t located at the center of the view, which causes unwrapped polygons with autolayout being out of the center of the view.

  • Fix : Fix a bug where edges in too small UModeler mesh aren’t selected correctly.

  • Fix : Fix an issue where the Settings window is occluded by the global axis when the scene view is too narrow.

  • Fix : Allowed minus scale values in UV Tool so that up-side down UVs can be reset by pressing Reset UVs button.

Version 2.7.2 - Feb.25.2020

  • Fix : Fixed issues in font, size and position of Commentary box on Unity 2019.3

  • Fix : Added shortcuts of 3D cursor(SHIFT+A) and Settings(SHIFT+W).

  • Fix : Fixed a pivot of rotation and scale gizmos when 3D cursor is enabled.

  • Fix : Made unwrapped polygons’ uvs not transformed in UV Tool.

  • Fix : Fixed an auto layout issue where a polygon is unwrapped with the same density as the adjacent one which has been already unwrapped.

  • Fix : Fixed an auto layout issue where the first unwrapped polygon is too big. Now it is re-scaled so that it is fit in the UV Editor view size.

Version - Jan.30.2020

  • Fix : Fixed an issue where Transform properties in the inspector have different looks from the original ones.

Version - Jan.29.2020

  • Fix : Fixed an issue related to upside down material UVs.

Version 2.7.1 - Jan.28.2020

  • Enhancement : Allowed minus thickness of Room tool

  • Enhancement : Allowed Flip Tool in Object mode, which enables flipping all polygons at once.

  • Enhancement : Added Increment Snap. Now None, World Grid Snap and Increment Snap are available.

  • Fix : Fixed an issue that a Prefab icon in the project window would change quickly

  • Fix : Fixed an issue regarding editing UModeler in Prefab mode

  • Fix : UV reset bug when vertex/edge/polygons being transformed by adding [Reset UVs] property.

  • Fix : Fixed a bug where UModeler prefab instance would disappear when a prefab is placed in a level by dragging.

  • Fix : Fixed an issue where child UModeler objects would get invisible when its parent prefab is instanced.

  • Fix : Made a mesh collider up to date whenever UModeler mesh changes.

Version 2.7.0 - Jan.7.2020

  • Fix : Fixed InvalidCastException in TPUModelerEditor.BaseTool.Properties[T]

  • Fix : Fixed bug where a material assigned by dragging gets back to the previous one when entering play mode.

  • Fix : Fixed bug where .obj file exported from UModeler has floating number with commas for separating decimals in Russian locale.

  • Enhancement : Enabled Grid snap to be done along each X, Y, Z.

  • Enhancement : Improved Autolayout so that the current double-clicked polygon can be stitched next to the just previous selected polygon.