Polygon Group Tool ¶
Groups the selected polygons into a single group. Active Group
in the UModeler Status on the scene view displays the current polygon group. The newly created polygons will belong into the activated group.
You can choose a group via either Active Group
in the UModeler status or Polygon Group Tool
in the inspector.
Properties¶
- Select Only Visible
Selects only visible vertices/edges/polygons from a camera. Occluded elements from other polygons will not be selected. This is available only when the game object has MeshCollider component.
- Group Name
The current polygon group name
- Polygon Count
The polygon count in the current polygon group.
- Add Group
Adds a new polygon group from the current selected polygons.
- Remove Group
Removes the current polygon group.
- Rename Group
Renames the current polygon group.
- Remove Empty
Removes polygon groups which have no polygons.
- Select Polygons
Selects polygons in the current polygon group.
- Add Polygons
Adds the selected polygons to the current polygon group.
- Remove Polygons
Gets rid of the selected polygons from the current polygon group.