Overview¶
There are two ways of running UVEditor as follows.
Select
Tools > UModeler > Open UVEditor
in the upper menu orClick on
Open UVEditor
inSurface
group on the UModeler inspector.
The UVEditor looks like the upper image and consists of three areas.
Toolbar
- Most frequently used tools. 4 gizmos (Move, Rotate, Scale, Box), 4 elements (UV, Edge, Polygon, UV Island) and,Settings
andCursor
icons from left to right.
Menu
- All tools’ icons are located here.
Property
- Properties of the current tool.
Working Area
- This is used for viewing and editing the UVs.
Automatic UV and Manual UV¶
The polygons created in UModeler basically have UVs, which have tiling charactericstic, generated automatically based on position and normal of each vertex. From UModeler 2.0 those UVs can be unwrapped and edited manually using UVEditor. Both types of UVs can exist in one mesh at the same time.
Auto Layout¶
LMB Double click
on a polygon to automatically unwrap and stitch it. This is a very handy way of unwrapping polygons.
Keyboard¶
|
Translate Gizmo |
|
Rotate Gizmo |
|
Scale Gizmo |
|
Rect Gizmo |
|
Undo |
|
Redo |
Holding |
Separate Transform |
Holding |
Subtracts selection |
Holding |
Adds selection |
Holding |
Camera panning |
|
Focuses on the selected elements |