Unity UModeler Manual¶
UModeler | UModeler X | Website
Welcome to the UModeler Manual!
This is the manual of UModeler, which is the Unity extension for modeling and prototyping.
Sections¶
- Overview
An overview of UModeler and an introduction of menu, input controls and tools.
- Toolbar, Settings and Preferences
UModeler’s Settings.
- Menu
UModeler’s Menu.
- Elements Group
All tools related to transforming vertices/edges/polygons/object.
- Selection Group
The various supported tools to help you select many elements at once as you want
- Drawing Group
2D polygons drawing tools in easy and intuive ways.
- Primitive Shapes Group
Procedural 3D Primitive Shapes, such as Box, Room, Stair, Cylinder, Cone, Sphere and Capsule.
- Add Group
Various and Powerful ways of adding elements to a shape.
- Remove Group
Easy and Convenient ways of removing elements from a shape.
- Tweak Group
Making a small change in a shape.
- Surface Group
Tools for decorating surfaces of a shape by assigning Materials, UVs, Colors and Smoothing group IDs etc to each vertex or polygon.
- Misc Group
Miscellaneous Tools.
- UV Editor
Separate editor window to edit UVs using various tools, such as unwrapping, transforming UVs, alignment, flip/rotate, sew etc.
- Hotspot Texturing
Hotspot Texturing
- UModeler Lite
UModeler Lite is a free version of UModeler. It consists of the core functionalities of UModeler enough to enable you to experience the power and convenience of UModeler.
- FAQ
Frequently Asked Questions.
- Release Notes
Release Notes