Tweak Group

Flip Tool (Formerly called Invert Face Tool)

Note

Since Ver 2.2 Invert Face Tool has been renamed to Flip Tool.

Flips the selected polygons.

_images/UModeler_InvertFaceTool.gif

Selects several polygons and flips them.


Flatten Tool

Flattens the selected polygons so that all the selected polygons will be aligned with the last polygon’s plane.

This tool is useful when you merges coplanar polygons using Combine Tool.

Properties

Projection Dir
  • Up - Y direction
  • Right - X direction
  • Forward - Z direction
  • Last Polygon - The normal direction of the last selected polygon.

Note

In order to change properties you should select Flatten Tool without any selected elements.

_images/UModeler_FlattenTool_v2.gif

Flattens a few polygons and combines them using Combine Tool.


Align Tool

Aligns the vertices of the selected elements within bounds.

Steps

  1. Select Align Tool with the selected elements, or Enter Align Tool and select vertices.
  2. Choose Axis and Location in Properties.
  3. Click on Align button.

Properties

Select Only Visible

If on, Selects only visible vertices/edges/polygons from a camera. Occluded elements from other polygons will not be selected. This is available only when the game object has MeshCollider component.

Axis
X, Y, or Z axis for alignment.
Location
  • Min - Minimum location of the selected axis.
  • Middle - Middle location of the selected axis.
  • Max - Maximum location of the selected axis.
_images/UModeler_AlignTool.gif

Align Tool Demo.


Axis Flip Tool (Formerly called Flip Tool)

Note

Since Ver 2.2 Flip Tool has been renamed to Axis Flip Tool.

Flips the selected polygons along its local X-, Y- or Z-Axes across the mirror plane center. This tool behaves like the Mirror tool to some degree.

Steps

  1. Select Flip Tool with the selected polygons.
  2. Adjust Axis, Distance and Invert properties to set the mirror plane.
  3. Click on Flip button.

Properties

Select Only Visible
Selects only visible vertices/edges/polygons from a camera. Occluded elements from other polygons will not be selected. This is available only when the game object has MeshCollider component.
Axis
Mirror plane axis
Invert
Inverts the direction of the mirror plane.
Distance
The distance of the mirror plane.
Flip
Flips the mirror plane.
_images/UModeler_FlipTool.gif

Flip Tool Demo.


Pivot Tool

Note

Since Ver 2.2 Pivot Tool has moved here from Transform group.

Sets a position of a pivot of the current object. The current position of 3D cursor will be a pivot pos immediately after selecting this tool.


Pivot To Center Tool

Note

Since Ver 2.2 Pivot To Center Tool has moved here from Misc Group.

Changes the pivot location to the bottom center.


Snap Move Tool (Formerly called Snap Tool)

Note

Since Ver 2.2 Snap Tool has moved here from Transform Group and it has been renamed to Snap Move Tool.

Moves a polygon to the specific position. This tool can be used to set a profile polygon for Follow Tool.

Interface

SPACE
Flips the selected polygon horizontally.
LMB Down
Selects a position.
ESC
Goes back to the previous step or exits the Snap tool.

Properties

Flip

Flips the polygon horizontally.

_images/UModeler_snaptool.gif

Snap Move Tool Demo