Elements Group

Note

Since version 2.2 Transform Group name has been renamed to Elements Group.

Vertex / Edge / Polygon tool

There are 4 types of elements you can select and transform.

  • Vertex - A point containing position, uv and color.
  • Edge - Two connected vertices.
  • Polygon - A simple polygon that can have holes.

To begin to transform elements, you have to select them at first. Which type of elements is transformed depends on what tool is selected in the inspector.

Tip

1. You can add a new selection holding CTRL and pressing LMB on an element.
2. Pressing W E or R changes the current gizmo like Unity.
3. Dragging a mouse from an element causes moving the element
4. If you hold SHIFT while dragging a gizmo, the selected elements are extruded.
5. If you hold CTRL while dragging a translation gizmo and moving to another vertex, the selected elements’ selected axis’s value will be snapped to the vertex. This is called 1D snapping
6. If you hold SHIFT + CTRL while dragging a gizmo, the selected elements are transformed separately from the adjacent polygons.

Properties

Select Only Visible
If on, Selects only visible vertices/edges/polygons from a camera. Occluded elements from other polygons will not be selected. This is available only when the game object has MeshCollider component.
Distance
How distant the selected elements move. This is only available as translation gizmo is enabled.
Snap To Polygon
An edge is snapped to a close polygon within a specific distance. This is only available as the edge is being translated.
Snap To Vertex
A vertex is snapped to the other close vertex within a specific distance. This is only available as the vertex is being translated.
Cursor As Pivot
Rotates the selected elements around the 3D cursor.

Note

Since version 2.2 Cursor As Pivot property has been removed. Instead 3D cursor is used as pivot while it is enabled.

Move To Cursor
Moves the current selected elements to the 3D cursor position.
Insert Vertex
Inserts a vertex to an adjacent edge to avoid T-junction.
_images/UModeler_TransformTool_v2.gif

Selecting and transforming elements.

_images/UModeler_BasicExtrusion_In_TransformTool.gif

Extruding polygons and edges by moving a gizmo holding SHIFT.

_images/UModeler_TransformHoldingShift_v2.gif

Transforming elements holding SHIFT + CTRL.

_images/UModeler_TransformTool_SnapEdgeToPolygon.gif

Snap To Polygon property Demo.

_images/UModeler_VertexTool_1dSnapping.gif

1D Snapping holding CTRL

_images/UModeler_TransformTool_InsertVertexProperty.gif

Insert Vertex property demo.


Object tool

Object mode. You can select and transform an object.

3D Cursor Tool

Note

Since version 2.2 3D Cursor Tool has been replaced with a toggle called Use 3D Cursor in Settings. Click this to move to the description.


Pivot Tool

Note

Since version 2.2 Pivot Tool has moved to Tweak group. Click this to move to new Pivot tool desc.


Snap tool

Note

Since version 2.2 Snap Tool has moved to Tweak Group and it has been renamed to Snap Move Tool. Click this to move to new Snap Move Tool desc.