Surface Tools

Material Tool

Adds and assigns materials to the polygons.

Steps

  1. Select Material Tool.
  2. Select polygons where you want to assign a material if no polygon is selected.
  3. If Materials doesn’t have a material you want, add a new material by clicking Add Material button to open the material box and select one.
  4. Click LMB holding SHIFT over a polygon to which you want to assign the current material.

Interface

LMB
Selects a polygon.
SHIFT + LMB
Assigns Mat ID to a polygon where the mouse cursor points.
LMB Drag
Selects polygons in a rectangle drawn by dragging.

Properties

Apply
Assigns the Mat ID to the selected polygons.
Select
Selects polygons having the Mat ID.
Add Material
Adds a new material to the Material array below.
Remove Material
Removes a material.
Materials
Material array
_images/UModeler_MaterialTool.gif

Material Tool Demo


UV Tool

Sets UV parameters such as Shift, Scale and Rotation etc to each polygon.

Note

UV Tool doesn’t affect unwrapped polygons.

Steps

  1. Select UV Tool.
  2. Select polygons like you did in Polygon tool if no polygon is selected.
  3. Adjust Shift, Scale and Rotation properties in Properties.

Interface

CTRL + UP ARROW
Moves the UVs of the selected polygons up.
CTRL + DOWN ARROW
Moves the UVs of the selected polygons down.

Properties

Mode
  • Absolute : The properties are set to the selected polygons directly
  • Relative : The properties are added to the selected polygons.
Shift
Shift of UVs
Scale
Scale of UVs
Rotation
Rotation of UVs
Tiling
  • X : Changes texture tiling on selected surfaces in the X direction.
  • Y : Changes texture tiling on selected surfaces in the Y direction.
Fix UVs according to Tiling
Based on Tiling properties the UVs of the selected polygons are fixed. The bigger Tiling properties are, the denser texture tiling is.
Reset UVs
Resets UV parameters of the selected polygons.
_images/UModeler_UVTool_v2.gif

UV Tool Demo.

_images/UModeler_UVTool_ShiftingUVByPressingKeys.gif

Moving the UVs of the selected elements up and down by pressing UP or DOWN arrows.


Open UVEditor

Opens UVEditor to unwrap polygons and edit those UVs.

_images/UModeler_UVEditorWnd.jpg

UV Editor Window


Vertex Color Tool

Sets colors to the Vertices. Pressing or Dragging LMB holding SHIFT will paint a polygon below the mouse cursor in the selected color.

Note

A material with a shader supporting Vertex Color should be set to assign colors with Material Tool. Recommended materials for assigning colors(VC - Vertex Color) are as follows.
• UModelerPro_OnlyVC
• UModelerBasic_OnlyVC

Steps - 1

  1. Go to Vertex Color Tool
  2. Select Vertices like you did in Vertex Tool if no vertex is selected.
  3. Click LMB on Color bar in Properties
  4. Choose a color which you want.

Steps - 2

  1. Go to Vertex Color Tool
  2. Drag a mouse holding SHIFT

Interface

LMB
Selects a vertex and pick a color of the color.
Shift
Makes the sphere brush visible.
SHIFT + LMB
Assigns the color in Color bar in Properties to vertices within the sphere brush.
SHIFT + Scroll Wheel
Increases the size of the brush.
LMB Drag
Selects several vertices in a rectangle.

Properties

Color
Color
Brush Radius
The sphere brush radius
Select Vertices
Selects vertices with the color in Color property.
_images/UModeler_VertexColorTool.gif

Vertex Color Tool Demo


Polygon Color Tool

(Formerly called as Color Tool)

Sets colors to the polygons. Pressing or Dragging LMB holding SHIFT will paint a polygon below the mouse cursor in the selected color.

Note

A material with a shader supporting Vertex Color should be set to assign colors with Material Tool. Recommended materials for assigning colors(VC - Vertex Color) are as follows.
• UModelerPro_OnlyVC
• UModelerBasic_OnlyVC

Steps

  1. Go to Polygon Color Tool
  2. Select polygons like you did in Polygon Tool if no polygon is selected.
  3. Click LMB on Color bar in Properties
  4. Choose a color which you want.

Interface

LMB
Selects a polygon and pick a color of the color.
SHIFT + LMB
Assigns the color in Color bar in Properties to a polygon where the mouse cursor point.
LMB Drag
Selects several polygons in a rectangle.

Properties

Color
Color
Select Polygons
Selects polygons with the color in Color property.
_images/UModeler_ColorTool_v2.gif

Polygon Color Tool Demo


Smoothing Group Tool

Manages smoothing groups for smooth shading.

Steps

  1. Select Smoothing Group tool.
  2. Select polygons with which you want to make a new smoothing group.
  3. Type a smoothing group name in Group Name in Properties.
  4. Click on Add Group button in Properties to add a new smoothing group.
  5. Make sure that the new smoothing group with the name in Group Name property will be created.

Steps - Auto Smooth

  1. Select Smoothing Group tool.
  2. Select polygons you want to include for Auto Smooth.
  3. Fill Angle property out with the specific angle.
  4. Click on Auto Smooth button

Properties

Group Name
The current smoothing group name
Polygon Count
The polygon count in the current smoothing group.
Angle
The threshold angle for Auto Smooth.
Add Group
Adds a new smoothing group from the current selected polygons.
Remove Group
Removes the current smoothing group.
Rename Group
Renames the current smoothing group.
Remove Empty
Removes smoothing groups which have no polygons.
Select Polygons
Selects polygons in the current smoothing group.
Add Polygons
Adds the selected polygons to the current smoothing group.
Remove Polygons
Gets rid of the selected polygons from the current smoothing group.
Auto Smooth

Runs Auto Smooth from the selected polygons based on the value in Angle property.

Auto Smooth sets the smoothing groups based on the angle between faces. Any two adjacent faces are put in the same smoothing group if the angle between their normals is less than the value in Angle property.

_images/UModeler_SmoothingGroupTool_v2.gif

Smoothing Group Tool Demo