UModeler 2.0

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Version 2.2

General

  • Change : Replaced Tools and Settings foldout arrows with Toolbar UI in the inspector.
  • Change : Changed Transform group name into Elements.
  • Change : Moved Pivot Tool from Transform group to Tweak group. (See this)
  • Change : Disabled the Local Ruler display of the selected elements.
  • Change : Snap Tool has been renamed to Snap Move Tool and moved from Transform grooup to Tweak group. (See this)
  • Change : 3D Cursor Tool has been removed. Instead 3D cursor can be enabled via Settings and it can be positioned anytime. (See this)
  • Change : Removed Cursor As Pivot property in Vertex/Edge/Polygon Tools. Instead just enabling 3D Cursor in Settings does it.
  • Change : Help button has been replaced with ? button in the inspector.
  • Change : Renamed Invert Face Tool into Flip Tool.
  • Change : Renamed Flip Tool into Axis Flip Tool.
  • Change : Moved UModeler status box displayed on Scene view to the inspector.
  • Change : Disabled Input Viewer which will be replaed with Commentary Box
  • Change : Moved Open UVEditor button from Surface Group into UV Tool property.
  • Change : Removed Polygon group button and list in UModeler status. They are only availabe within Polygon Group Tool.
  • Enhancement : Improved a way of positioning 3D Cursor by Ctrl+Shift+LMB on a vertex.
  • Enhancement : Auto snapping 3D Cursor to the cloeset UV vertex.
  • Enhancement : Align Tool - Replacing Axis/Location combo boxes with Toolbar buttons.
  • Enhancement : Boolean Tool - Revealed each boolean operation as tools in the inspector.
  • Enhancement : Pivot Tool - Enhanced a way of setting a pivot. 3D Cursor position will be the pivot as soon as selecting Pivot Tool.
  • BugFix : Clone Tool - Fixed invisible polygon outlines along a line while dragging LMB.
  • BugFix : Eraser Tool - Fixed incorrect edge removal on a quad of a cube which is converted from a Unity primitive cube.
  • BugFix : Fixed wrong directions and positions of gizmos after rotating or scaling an object.
  • BugFix : Fixed wrong positions of vertex/polygon boxes used for selecting vertex/polygon.
  • BugFix : Fixed a shared mesh after duplicating a UModeler object.
  • BugFix : Fixed replacing Unity primitive shape mesh with UModeler mesh after UModelerizing.
  • BugFix : Multi PushPull Tool - Fixed former polygons disappearance when one step pushpull is done just after pushpull by dragging an arrow
  • BugFix : Fixed Duplicated Cancel action triggered by pressing ESC while selecting Vertex/Edge/Polygon.

UV Editor

  • Feature : Added Packing Tool. (See this)
  • Feature : Added Fit Tool. (See this)
  • Feature : Renamed Collapse Tool to Weld Tool and divided it into Weld to First, Weld to Ave and Weld to Last. (See this)
  • Enhancement : Auto snapping Cross Cursor to the cloeset UV vertex.
  • Enhancement : Improved the whole performance.
  • Change : Make Island Tool has been renamed to Detach Tool.
  • Change : Sew Group and Break Merge Group has been merged and the merged group has been named Weld and Break.

3.0 Beta

_images/UModeler_NewUI.gif

New Menu System - Switchable between Text based and Icon based by clicking T toggle in the inspector.

  • Feature : New Menu System (Icon and Context based). This can be enabled by toggling T off in the inspector.
  • Feature : Commentary Box - Can be enabled/disabled via Settings.
  • Feature : Added T toggle to the top of the inspector to switch the menu between Text-based and Icon-based
  • Feature : Added F toggle next to T toggle to make the menu dockable and floatable.
  • Feature : Placed Vertex/Edge/Polygon Tools icons on the top-center of the scene view.
  • Feature : Placed Settings icon and 3D Cursor icon next to Vertex/Edge/Polygon tool icons on the scene view. They can be toggled on and off.
  • Change : Added UModeler Window to the top menu.

Version 2.1.1

  • Feature : Edge/Polygon Tranform - Added Extrusion fuctions holding SHIFT. (See this)
  • Enhancement : Vertex/Edge/Polygon Selection - Added Select only visible property to selects non occluded elements from a camera. (See this)
  • Enhancement : Multi PushPull - Changed a helper line to an arrow.
  • Enhancement : Multi PushPull - Added One step push/pull. (See this)
  • Enhancement : Multi PushPull - Added Vertex Normal type extrusion. (See this)
  • Change : Multip PushPull - Individual in PushPull type has been renamed to Individual Polygon
  • Change : Removed Game Object tool and Renamed Collider Object to New UModecler in Misc group.
  • Feature : UVTool - Added Export tool to export uv outlines to .png file. (See this)

Version 2.1.0

  • Feature : Export/import button in the Preference window to export/import shortcuts and general settings as a xml format.
  • Enhancement : Collider tool - Added Assign Mesh button to assign the current mesh to the mesh collider.
  • BugFix : Ballooned gizmos when scale in transform component has been changed.
  • BugFix : Not coming back to the previous mesh immediately after canceling action by pressing ESC

Version 2.0.9

  • Feature : Added “Triangulate” in the menu
  • Enhancement : Inset tool - Enabling an inset from a hole.
  • Enhancement : UModelerizing probuilder mesh. After converting, probuilder specific components are removed.
  • BugFix : Keeping Polygon mode after using Combine tool or Flatten tool.
  • BugFix : Spammed warning messages displayed while typing numbers in the inspector after transfoming/extruding.

Version 2.0.8

_images/UModeler_ProSkin.png
  • Feature : Added a new tool - Polygon Group Tool. (See this)
  • Fix : Some incorrect colors on Pro skin.

Version 2.0.7

  • Feature : Advanced menu tooltips.
  • Feature : Added Help button at the top of tools in the Inspector to show Online Manual
  • Feature : Added Color settings in Preferences. (See this)
  • Enhancement : Shortcut Settings in Preferences - Modifiers’ list box has been replaced with 3 toggle boxes (Shfit, Ctrl and Alt) (See this)
  • Documentation : 3D Cursor Tool (See this)
  • Documentation : Pivot Tool (See this)
  • Documentation : Snap Tool (See this)
  • Fix : Material Tool - Added codes to deal with null material.
  • Fix : Error of invalid selected polygon display.

Version 2.0.6

  • Feature : New snapping - Snap to X-axis or Y-axis of the current placed points. This makes drawing a rectangle and a right angle triangle etc possible using Line Tool (See this)
  • Feature : Seamless Editing - UModeler objects in a scene can be edited seamlessly. (See this)
  • Enhancement : Edge display - Disabled showing invisible parts’ edges.
  • Fix : Added recalculating tangents (See this)
  • Fix : Z-fighting of the polygon selection mesh.

Version 2.0.51

  • Hotfix : Adding/Removing material in Material tool wreren’t allowed.
  • Hotfix : Individual edge transform holding SHIFT.
  • Hotfix : Incorrect triangle count. The former displayed triangle number was twice more than the real one.

Version 2.0.5

  • UV Editor : PBR texture preview
  • UV Editor : Keeps width/height ratio of the polygon after unwrapping.
  • UV Editor : Keeps the orientation of the polygons after unwrapping.
  • Supports the Surforge preview texture wrapped in UModeler.
  • UV Editor : 1D snapping done by transforming elements holding CTRL
  • Transform tool : 1D snapping done by transforming elements holding CTRL
  • Transform tool : Exposure of Insert Vertex property.
  • Transform Tool : Vertex splits when transforming a vertex holding SHIFT.
  • Material Tool : Improvement of displaying material preview in the list. The material with no texture is also displayed well.
  • Bevel Tool : Made the selected vertices/edges/polygons visible at the beginning of Beveling.
  • Vertex Color Tool has been added.
  • The Color tool has been renamed to Polygon Color Tool.
  • Grid Setup : 0.0315, 0.0625 grid size have been added to Popular Grid Size

Version 2.0.0

  • UV Editor has been added. See UV Editor
  • Properties in the inspector is displayed under the group of the selected tool.
  • Added the clone of the selected polygons.
  • FreezeXForm Tool - Renamed to Bake Transform and divided it into Scale and Rotation.
  • Added generating Lightmap UVs in Local Settings Tool under Misc group in the inspector.
  • Arrange UV Islands menu item has been added in UModeler tool menu.
  • Made a new UModeler game object created under the parent object when clicking on “Game Object” or “Collider Object” button.
  • Grid Size field has been added to Settings/Snap to make it possible to specify any grid size.
  • Mirror Tool - Now you can move the mirror plane by LMB Drag over the arrow of the mirror plane.
  • Flip Tool has been added in Tweak group.
  • Align Tool has been added in Tweak group.
  • UV Tool - Added moving UVs by pressing Up or Down arrow keys holding CTRL.
  • Combine Tool - Pressing SPACE will combine the selected vertices in Combine Tool.
  • Vertex/Edge/Polygon Tool - 1D Snapping has been added. It works by moving a cursor to another vertex holding CTRL while dragging the translation gizmo.
  • Vertex/Edge/Polygon Tool - Insert Vertex property has been added.
  • Change - PushPull Tool : Renamed Draw Edges property to Continuous.
  • Change - Multiple PushPull button has been added. see Push/Pull Tools
  • Change - Cut Tool : Made Cutting direction flipped by pressing SPACE while LMB Dragging
  • Change - Backface Tool : Renamed to Local Settings
  • Change - Copy Tool : Renamed to Duplicate Tool
  • Change - Game Object and Collider Object buttons have been moved to Misc group.
  • Bugfix - Not displaying triangulation result has been fixed.
  • Bugfix - Spotty lightmap bug has been fixed.