Misc Tools

Game Object Tool

Creates a game object with a UModeler component.


Collider Object Tool

Creates a game object with a UModeler component and Mesh Collider component.


Bake Transform Tool

Bakes rotate, scale or both of them.

Properties

Bake All
Bake both Rotation and Scale.
Bake Rotation
Applys the object rotation to every polygon and sets it to (0,0,0)
Bake Scale
Applys the object scale to every polygon and sets it to (1,1,1)

Polygon Group Tool

Groups the selected polygons into a single group. Active Group in the UModeler Status on the scene view displays the current polygon group. The newly created polygons will belong into the activated group. You can choose a group via either Active Group in the UModeler status or Polygon Group Tool in the inspector.

Properties

Group Name
The current polygon group name
Polygon Count
The polygon count in the current polygon group.
Add Group
Adds a new polygon group from the current selected polygons.
Remove Group
Removes the current polygon group.
Rename Group
Renames the current polygon group.
Remove Empty
Removes polygon groups which have no polygons.
Select Polygons
Selects polygons in the current polygon group.
Add Polygons
Adds the selected polygons to the current polygon group.
Remove Polygons
Gets rid of the selected polygons from the current polygon group.
_images/UModeler_PolygonGroupTool.gif

Polygon Group Tool Demo.


Export Tool

Exports the UModeler mesh to .obj or .prefab.

Properties

Export to .obj
Exports the UModeler mesh to .obj
Export to .prefab
Exports the UModeler mesh to .prefab
Export to .asset
Exports the UModeler mesh to .asset

Pivot To Center Tool

Changes the pivot location to the bottom center.


Collider Tool

Adds a Mesh Collider component.


Local Settings Tool

Sets up local variables.

Properties

Backface
backfaces on/off
Generate Lightmap UVs
If this is on, Secondary UVs for lightmap will be generated every time UModeler mesh changes.
Recalculate Tangents
If this is on, tangent vectors will be calculated every time UModeler mesh changes. If the materials in UModeler have normal textures, this should be on.
_images/UModeler_GenerateLightmapUVs.gif

Generate Light UVs Demo.

_images/UModeler_RecalculatingTangents.gif

Tangent Recalculataion Demo.