PushPull Tools are here
Extrude Edge Tool¶
Fills gaps between the original edges and the corresponding transformed edges with polygons. The edges are transformed using
You can also select new edges within this tool for continuous edge extrusion.
Extrude Edge Tool.
- Select several edges if there are no selected elements.
- Move the translation gizmo by dragging to create polygons between the first edges and the new edges.
- The extruded distance.
- Snap to Polygon
- An edge is snapped to a closest polygon within a specific distance.
- Snap to Vertex
- Use 3D Cursor as Pivot
- Both Sides
- Creates both sided polygons.
- Flips the last created polygons.
This tool creates a slightly smaller or bigger polygon of the selected one.
Move the cursor over a desired polygon and start to drag a mouse. Then you’ll see that the polygon outline will be bigger or smaller. Release
LMB to be done. Try to change the properties in the inspector if necessary. And press
SPACE to confirm.
- Multiple Inset
- If several polygons are already selected when
Inset Toolis activated,
Insetwill be applied to them at once.
- Repeat the previous
SHIFT + LMBon a desired polygon repeats the previous inset.
Steps - Single Inset¶
Inset Toolwith no selection.
- Click on a polygon you want to apply Inset to.
- Drag the cursor to define thickness.
Thicknessproperties if necessary
SPACEor start another inset action to confirm.
Steps - Multiple Inset¶
Inset Toolwith some polygons selected using
- Start to drag the mouse from a polygon or adjust
- If necessary, adjust
Propertiesto give the precise value.
SPACEto complete or Press
- Creates an inset of the selected polygon.
SHIFT + LMB
- Duplicates the previous inset.
- Confirms the current inset.
- Cancels the current inset or exit Inset tool.
- How smaller or bigger the polygon is. This is a distance between the starting point and the current point.
- Type (for
Individual- Each selected face is inset on its own.
Inset Tooloperates on the region around selected faces
- Bridge Edges
- Links corresponding edges between the original polygon and the inset polygon.
This tool creates a single game object out of two game objects by applying one of the three boolean operations.
- Select two game objects with UModeler component.
- Select Boolean tool
- Choose one of Union, Subtract and Intersection in the inspector.
- Boolean Union
- Boolean Subtract
- Boolean Intersection
Mirrors a mesh along its local X,Y or Z Axes. When the mirror mode is enabled, every change will be reflected to the other side each time the mesh is modified.
Steps - Start Mirror Mode¶
Invertproperties to set the mirror plane.
- Click on
Steps - Confirm¶
- If you want to leave a boundary between the original part and the mirrored part, check
- Plane mirror axis
- Inverts the direction of the plane mirror.
- The distance of the plane mirror
- How to deal with the boundary edges between the edited part and the mirrored part.
Remove: Removes the boundary edges.
Remain: Remains the boundary edges.
Ignore: Ignores the polygons across boundary edges as mirroring is done.
- Starts the mirror mode.
- Finishes the mirror mode.
Loop Slice Tool¶
Loop Slice splits a loop of faces by inserting a new edge loop intersecting the chosen edge.
- Move the cursor over a desired edge
Wheelof the mouse to increase or decrease the number of edge loops.
- Drag the mouse to changes the offset of the edge loops.
- Moves the edge loops.
- Increases or decreases the number of edge loop.
- Split Number
- The number of the edge loop.
Extrudes a profile polygon along a path polygon. The steps to use this tool are as follows.
- Draw a profile polygon.
- Move the profile polygon near the starting point of a path polygon. Using
Snap Toolwill help this.
- Select the profile polygon.
- Select the path polygon.
- Click on
The bevel tool allows you to create chamfered or rounded corners to geometry. A bevel is an effect that smooths out edges and corners.
Vertices, Edges or Polygons have to be selected before selecting
BevelTool and then change the properties described below in the inspector.
- Select Vertex(s), edge(s) or polygon(s) with
Profilevalue in Properties.
- The width of the bevel polygon.
- The number of segments. The greater the number of segments, the smoother the bevel.
- The side view of the bevel edge. This is between 0 and 1. 0.5 is completely flat. Values less than 0.5 gives concave bevel and values more than 0.5 gives convex bevel.
- Clamp Overlap
- When selected, the bevel amount isn’t allowed to go larger than an amount that causes overlapping collisions with other geometry.
Fills space surrounded by the selected elements in following cases. The selection conditions to apply Bridge are as follows.
- More than three vertices are selected.
- Two unconnected edges are selected.
- More than two connected edges are selected.
- More than two polygons are selected.
- Select vertices/edges/polygons using
- Select Bridge tool.
Clones the selected polygons along the line drawn by dragging a mouse. Pressing
SPACE confirms the clone action and
ESC cancels it.
- Enter Clone tool.
- Point a polygon you want to clone by putting the mouse over it if polygons are not selected when this tool is activated.
- Drag the mouse to draw a line. You can make sure that the cloned polygons will be aligned with the line.
- Draws an edge where the clones will be placed.
- The number of clones
- The distance of an edge where the clones will be placed.
Divide- Creates clones arranged evenly between the starting point and the end point of the edge.
Multiply- Makes clones along the edge. The distance between the clones is the value of Distance property in Properties.