############################ UModeler 2019 ############################ .. figure:: /images/releasenote2019_3.jpg Version 2.6.27 - Dec.31.2019 ============================= - Fix : Removed all warnings related to deprecated Unity APIs - Fix : Fixed the system toolbar not displaying on the scene view in Unity 2019.x due to the changes of 2.6.26 - Fix : Fixed mouse events not working on the scene view in Unity 2019.x due to the changes of 2.6.26 Version 2.6.26 - Dec.27.2019 ============================== - Fix : Jump of the selected UModeler object with Grid snap on just after loading a scene. - Fix : UModeler not working when Gizmos is off on unity 2019.3.x Version 2.6.25 Version 2.6.25f2 - Dec.17.2019 =============================== - Fix : Now Gizmo position depends on Pivot Mode which has ``Center`` and ``Pivot``. Version 2.6.24 - Dec.16.2019 =============================== - Fix : Wrong pivot position after applying pivot tool to the rotated or scaled UModeler object. - Enhancement : Allowed 3D Cursor to be snapped a nearby vertex only if holding CTRL. Version 2.6.23 - Dec.11.2019 =============================== - Fix : Fixed not disabling grid snapping in Object Mode. - Fix : Fixed object world position jumping when using pivot tools. - Enhancement : Enabled a material to be assigned to a whole UModeler object in Object mode using a hotkey. Version 2.6.22f4 - Dec.9.2019 =============================== - Enhancement : Improved a way of assigning Materials with ``Alt+0`` + ``Alt+9``. - Enhancement : Improved Grid snapping so that it works based on world space. - Enhancement : Now UModeler object moves by a grid size when Grid snapping is enabled. - Enhancement : ``ExportTool`` Added ``Create Folder``, ``Export Material``, ``Export Vertex Color`` and ``Optimize UV`` toggles for .obj export to allow a folder not to be created. - Enhancement : ``ExportTool`` Added ``Reset .Obj Properties`` button. - Enhancement : ``ExportTool`` Allowed a mesh to be exported as .obj under any other folders. - Enhancement : Changed the Move/Rotate/Scale handlers' position to the center of the last element. It used to be the center of all the selected elements. - Enhancement : Increased the selection vertex marker size. Now markers are more noticdeable and easiser to be selected. - Enhancement : Made CMD available instead of CTRL on MacOSX - Fix : Fixed Null Reference Exception in UVEditorWindow.EditorMsgCallback - Fix : The search text edit box is emptied in the inspector when a tool is selected. - Fix : Fixed UV2 generation issue in Refresh All. - Fix : Fixed some exception errors of Refresh All. - Fix : Fixed entangled vertices bug happening when moving a vertex with ``Invert Vertex`` on. - Fix : Fixed a bug where the cursor isn't displayed rightly when the camera is under the world floor. - Fix : Fixed Null Reference Exception and Null Argument Exception thrown when entering Play Mode. - Fix : Fixed UV distortion of Autolayout. .. seealso:: | See :ref:`ExportTool` to get more info. | See :ref:`Snap` to get more info about the improved Grid & Rotation Snap. Version 2.6.21 - Nov.29.2019 =============================== - Enhancement : Added Unwrap parameters for Lightmap to Preference - Fix : Broken lightmap when [Don't Save on Build] is on in local Settings Version 2.6.20 - Nov.7.2019 =============================== - Fix : Fixed UModeler object disappearing when it is selected on play mode. Version 2.6.19 - Nov.6.2019 =============================== - Fix : Fixed bug where collider doesn't work on play mode. - Fix : Fixed bug where UModeler mesh disappearing when clicking on a umodeler object after exiting play mode. - Fix : Fixed polygons disappearing while using PushPull tool. Version 2.6.18 - Oct.23.2019 =============================== - Fix : [Cut Tool] Fixed incorrect cutting in orthogonal view. - Fix : [Cut Tool] Fixed not selecting the above polygons after cutting when Select Above is on. - Enhancement : [Cut Tool] Cutting line has been changed for only an edge between starting pos and ending pos to be rendered. - Enhancement : Added a shortcut for refresh All(Ctrl+Shift+E by default) - Fix : Fixed failing to find ExportToPNG method when exporting UV outline in Export Tool in UV Editor. - Fix : Fixed displaying warning messages about using prefab obsolete APIs. - Fix : Fixed warning message about obsolete PreferenceIItem and Removed UModeler item in Unity Preference. - Fix : Fixed setting the parent of a transform which resides in a Prefab Asset. - Fix : Fixed the different MeshRenderer inspector UI layout when UModeler is installed. - Fix : Fixed parsing errors of grid snap size and rotation snap size in UV Editor settings. - Fix : Default prefab and obj file names in export won't have spaces anymore. - Fix : Fixed a long lag issue when saving a level. - Fix : Fixed not displaying icon menus in the inspector after loading a scene. Version 2.6.17 - Oct.11.2019 =============================== - Fix : Fixed smoothing group polygons going away after undoing. - Fix : Fixed wrong material assignment and losing mouse focus while transforming elements using a gizmo. - Fix : Fixed stopping creating the first box by dragging. This also caused losing the mouse focus. - Fix : Fixed some polygons missing after entering the game mode. Version 2.6.16 - Sep.11.2019 =============================== - Hotfix : Broken lightmap issues when opening a scene or entering play mode - Hotfix : Fix bug where multiple UModeler objects aren't combined using Combine tool as expected. - Hotfix : Fix bug where UModelerlizie doesn't work just after UModeler package is loaded. - Hotfix : Removed "Builds a mesh in Start()" from Local Settings and got rid of calling Build() method in Start() method. - Enhancement : Keeps the system menu(New UModeler, Settings and 3D cursor icons) visible on the scene view even when no UModeler objects aren't selected. Version 2.6.15 - Aug.27.2019 ============================== - Hotfix : Fixed broken lightmap happening when selecting umodeler object or loading a scene etc. - Hotfix : Added "Builds a mesh in Start()" to Local settings to solve lags when there are lots of umodeler object in a scene. Version 2.6.14 - Aug.7.2019 ================================== - Hotfix : Fixed a bug where some error messages are thrown when an empty UModeler object exists in a level. The error message says about UV generation. - Hotfix : Fixed a bug where each polygons has its own UV rotation/scale pivot point. Now the UV center of the selected polygons is a pivot location. - Refactoring : UModeler.active is replaced with UMContext.activeModeler Version 2.6.13 - Aug.2.2019 ================================== - Hotfix : BoxTool - Fixed one click build bug where unnecessary polygons were created. - Hotfix : Fixed bug where Global/Local Overlay size and location are wrong when a mesh is translated/roatated/scaled. - Hotfix : Fixed missing UVs after UModelerization. - Hotfix : Fixed wrong outline of a scaled mesh. - Hotfix : Fixed black polygons appearance after UModelerization due to the wrong calculation of the plane normal. Version 2.6.12 - July.23.2019 ================================== - Hotfix : Select All Tool - Fix bug where vertex overlays aren't updated when selecting all vertices using Select All Tool. - Hotfix : Line Tool - Fix bug where a line couldn't cut a polygon when the umodeler object is too large. Version 2.6.11 - July.16.2019 ================================== - Hotfix : Fix bug where Settings are not preserved. - Hotfix : Fix bug where Scaling using the scale gizmo isn't correct. - Hotfix : Fix bug where mouse events aren't captured off the scene view. Version 2.6.10 - July.02.2019 ================================== - Hotfix : Fix bug where lightmaps are broken in play mode. - Hotfix : Fix bug where the gizmo disappear when getting back to edit mode from play mode. - Enhancement : Enhanced ``Tools > UModeler > Refresh All`` to fix invisible mesh and generate secondary uvs etc. - Change : Changed ``Generate Lightmap UVs`` to ``Lightmap Static`` and added ``Generate UV2 channel for Lightmap`` button to ``Local Settings`` tool Version 2.6.9 - June.28.2019 ================================= - Hotfix : Fixed bug of primitive shape group tools and pushpull tool where pushing or pulling a face sometimes causes unexpected sudden move when the mouse cursor points at somewhere in the background. - Hotfix : Enables 3D cursor to be displayed in object mode. - Hotfix : Fix bug where UModeler meshes with smoothing groups disappears in play mode - Enhancement : Added ``Top Center``, ``Center`` and ``Bottom Center`` buttons to ``Pivot To Center`` tool. Version 2.6.8 - June.7.2019 ================================= - Hotfix : Fix bug where .asset file wasn't created when exporting to .prefab using Export Tool in UModeler. Version 2.6.7 - June.5.2019 ================================= - Hotfix : Improved compatibility with ProBuilder 4.x for displaying icons without overlapping and UModelerizing ProBuilder Object with deleting ProBuidlerMesh component. - Hotfix : Fixed bug where UModeler mesh is missing after instantiating UModeler object at runtime. Added UModeler.Builder() in UModeler.Start() message to have the mesh updated when UModeler component starts. Version 2.6.6 - May.31.2019 ================================================================================= - Hotfix : Fixed bug where triangle count is not correct - Hotfix : Fixed bug where the detached uv islands or polygons don't move separately without holding CTRL+SHIFT. - Hotfix : Fixed bug where blue cubes representing vertex positions and polygon center positions aren't vanished when UModeler object is deleted. Version 2.6.5 - May.13.2019 ================================================================================= - Hotfix : Fixed bug where moving a vertex or an edge sharing two polygons that have different materials doesn't work. Version 2.6.4 - May.10.2019 ================================================================================= - Hotfix : Fixed errors while UModelerizing. - Hotfix : Fixed bug where the selected UModeler object disappearing when entering the game mode. - Hotfix : Fixed bug where icons look a little bit whitish. Version 2.6.3 - May.7.2019 ================================================================================== - Hotfix : Fixed bug where Export Tool in UV Editor doesn't work in the latest Unity. Version 2.6.2 - May.3.2019 ================================================================================== - Hotfix : Fixed bug where combine objects and boolean operation don't work. Version 2.6.1 - May.2.2019 ================================================================================== - Hotfix : Missing sciprt in the existing UModeler component. - Hotfix : Not displaying the cursor and overlays in Unity 2019.1.0f2 Version 2.6 - Apr.29.2019.4 ================================================================================== - Enhancement : Added two buttons to MeshFilter component inspector to have the mesh saved as .asset file. - Enhancement : Added ``Don't save in build`` to ``Local Settings`` tool to make you decide if UModeler component is included or not in build. - Enhancement : Enabled to build UModeler mesh at runtime - Enhancement : Renewed the Preference window. - BugFix : Fixed broken icons caused as UModeler root folder is moved. - Change : Added preselection color setting to ``Color settings`` in ``Preference`` Version 2.5 - Feb.26.2019 ================================================================================== - New Feature : Add UV Auto Layout function to the polygon tool. - New Feature : Add Color palettes to Vertex/Polygon color tools - New Feature : Introduce the Slot concept in Smoothing Group Tool - New Feature : Introduce the Slot concept in Material Tool - New Feature : Add Direct UV transform using Move/Rotate/Scale tools in the Scene view. - New Feature : Pre-selection Vertex/Edge/Polygon highlight - New Feature : Enable shortcuts in UV Editor - Enhancement : Improve Shortcut Setting UI in Preference to display only names of tools belonging to the selected group. - Enhancement : Add a button to assign a material to the whole object at once to the Material tool. - Enhancement : Allow camera panning in UV Editor by LMB dragging with ALT holding. - Enhancement : Allow the shorcut of New UModeler Tool all the time even when no umodeler object is selected. - Enhancement : Make the cone slicing possible using Loop Slice tool. - Change : Assgin New UModeler tool's default shortcut as ``CTRL + SHIFT + M`` - Change : Change the default shortcuts for vertex/edge/polygons tools to Shift + 1/2/3 - Change : Deprecate Edge Extrusion tool - Change : Update the help doc links - Change : Display the tool bar icons in the text based menu on UV editor. - Change : Add Confirm/Cancel buttons to the Property window of Clone Tool - BugFix : Fix stack overflow errer of Loop Slice Tool. - BugFix : Fix a bug not updating collider immediately. - BugFix : Fix a bug drawing a unexpected selection quad just when UV Editor is opened. Version 2.4 - Jan.4.2019 ================================================================================== - Enhancement : Kept Toolbar visible while the text menu is enabled. - Enhancement : Stored the manu type in the registry whenever the menu is changed between text based and icon based - BugFix : Fixed not bringing the Meshfilter mesh when UModeler component is added to a game object with MeshFilter component. - BugFix : Gizmo scaling issue occuring when a couple of scene views are opened. - BugFix : Discarded .asset export in Export tool. It can be replaced with .prefab export. - BugFix : Invisible UModeler object with a parent prefab after its parent prefab is placed on the scene.