############ Menu ############ .. figure:: /images/new_menu_items2.png :scale: 50 % You can see a new menu called ``Tools`` at the top of Unity Editor after UModeler is installed. Preferences ============== Opens the Preferences window. See :ref:`AdvancedPreferences` to get more info. .. note:: ``Preferences`` window isn't available in the Lite version. Export all settings ====================== Export all properties of tools, preference, settings etc as .xml --------------------------------------------------------------------------------------------------------------------------------- Import all settings ====================== Import all properties of tools, preference, settings etc from .xml --------------------------------------------------------------------------------------------------------------------------------- New UModeler ======================================== Creates a game object with a ``UModeler`` component and a ``Mesh Collider`` component. --------------------------------------------------------------------------------------------------------------------------------- UModeler Window ======================================== Opens up the UModeler menu window. The menu in the inspector won't be displayed after it is opened up. .. figure:: /images/MenuWindow.jpg :scale: 80 % --------------------------------------------------------------------------------------------------------------------------------- UV Editor ======================================== Opens up the UV Editor. .. figure:: /images/UVEditor.jpg :scale: 80 % .. note:: ``UV Editor`` isn't available in the Lite version. --------------------------------------------------------------------------------------------------------------------------------- UModelerize ======================================== Converts the selected static mesh objects or UModeler Lite objects to UModeler objects so that they can be edited using UModeler tools. --------------------------------------------------------------------------------------------------------------------------------- UModelerize Hierarchically ======================================== Converted the selected objects and all their children objects to UModeler objects. .. note:: ``UModelerize`` and ``UModelerize Hierarchically`` aren't available in the Lite version. --------------------------------------------------------------------------------------------------------------------------------- Export as .Obj ======================================== Exports the selected UModeler objects as one .obj file. This menu can be used when the selection includes a non-UModeler object. Triangulate ======================================== Divides all polygons into triangles. .. figure:: /images/Before_After_Triangulation.jpg :scale: 95 % .. note:: ``Triangulate`` isn't available in the Lite version. Remove UModeler ======================================== Removes UModeler components of all the selected UModeler objects and save a mesh in the MeshFilter as .asset. This makes final meshes for building. --------------------------------------------------------------------------------------------------------------------------------- Diagnose All UModeler Objects ======================================== Diagnose All UModeler Objects in the current scene to find corrupt or invalid UModeler meshes. Repair All Corrupt UModeler Objects ======================================== Repaired all corrupt UModeler objects so that any errors won't happen. .. note:: There are two types of abnormal UModeler objects which cause lightmap issues, UV2 issues, visual defects or performance issues etc. ``Corrupt UModeler Object`` refer to UModeler objects with corrupt polygons. Cases of corrupt polygons are as follows. - Some indices are out of vertex number. ``Invalid UModeler Object`` has invalid polygons. Cases of invalid polygons are as follows: - A polygon's area is 0. - There are intersected edges. - There are an edge whose two vertices positions are identical. - There are holes outside the area of the polygon. - The whole vertex number is 1. .. note:: ``Diagnose All`` and ``Repair All`` aren't available in the Lite version. --------------------------------------------------------------------------------------------------------------------------------- Refresh All ======================================== Refreshes every resource of all UModeler objects in the current scene. This doesn't change and remove any data. It might resolve a broken mesh issue or light map problems etc. ---------------------------------------------------------------------------------------------------------------------------------- About =============== Opens ``About`` window. .. figure:: /images/AboutDialog.jpg :scale: 80 %