.. |Icon_UVEditor_Unwrap_PlaneViewUnwrap| image:: /images/Icon_UVEditor_Unwrap_PlaneViewUnwrap.png :scale: 100 % ****************************************************************************** Plane/View Unwrap Tool |Icon_UVEditor_Unwrap_PlaneViewUnwrap| ****************************************************************************** ``Plane/View`` mapping projects a mesh in a selected direction below. Begin by selecting all polygons to be unwrapped in the 3D view. With our polyons selected, it is now time to unwrap them. In the UVEditor inspector, select ``Unwrap > Plane/View`` and click on ``Unwrap`` button. Properties ----------- Margin Margin size Spacing The space between UV Islands. Separate All If on, each polygon will be a UV island. If not, each connected polygon group will be a UV Island. Keep Size If true, UV size is propotional to the size of the selected polygon. If false, UV sizes of the selected polygons when being unwrapped are identical. Axis Select which axis is used for projection. Normal The normal direction of the connected polygons. View Camera viewing direction. X X-Axis Y Y-Axis Z Z-Axis Unwrap Unwrap the selected polygon in 3D Scene view. .. figure:: /images/UModeler_UVEditor_Unwrap_MarginSpacing.jpg ``Margin`` and ``Spacing`` .. figure:: /images/UModeler_UVEditor_PlaneUnwrap_1.jpg Connected polygons become one UV island.