.. |Icon_PrimitiveShapes_Stair| image:: /images/Icon_PrimitiveShapes_Stair.png :scale: 100 % ################################################ Stair Tool |Icon_PrimitiveShapes_Stair| ################################################ Creates stairs like you create a box. The stair created with this tool has a uniform rise no matter how high the stair is. Steps -------- 1. Select ``Stair Tool`` 2. Draw a rectangle by dragging the mouse. 3. Release ``LMB`` and move the mouse up in a normal direction to raise the height. 4. Click ``LMB`` to stop raising. 5. If necessary, type the precise sizes in ``Width``, ``Depth``, ``Height`` and ``Rise`` fields in Properties or turn on or off ``Wide Steps`` or ``Reverse`` to change the stair’s direction 6. Press ``SPACE`` to complete or Press ``ESC`` to cancel. Interface ------------ ``LMB Drag`` Starts and draws a bottom rectangle of a stair ``SPACE`` Completes creating a stair ``ESC`` Cancels creating a stair Properties --------------- Select Only Visible If on, the shape can be built on only a visible polygon. Namely backfaced or occluded polygons are excluded. Floor Height The height of the floor where the primitive shape is built by LMB Dragging. Width The entire width of a stair Depth The entire depth of a stair Height The entire height of a stair. Rise Distance between two neighbor treads. Rotate by 90° Rotates the stair preview by 90 degrees. .. note:: ``Wide Step`` and ``Reverse`` properties are replaced with ``Rotate by 90° property`` since UModeler 2.9.1. Glue The stair with this property enabled will be glued to the polygon where it started to be created. It means that the hidden part of the floor polygon by the created stair is removed. .. figure:: /images/UModeler_StairTool.jpg :scale: 95 % A Stair created on the floor.