.. |Icon_PrimitiveShapes_Room| image:: /images/Icon_PrimitiveShapes_Room.png :scale: 100 % ################################################ Room Tool |Icon_PrimitiveShapes_Room| ################################################ This is nearly same as the box tool except creating a flipped inner box. Steps ----------- 1. Select ``Room`` tool 2. Draw a rectangle on where you want like you use ``Rectangle Tool`` by dragging the mouse. 3. Release ``LMB`` and move the mouse up in a normal direction to raise the height. 4. Click ``LMB`` to stop raising. 5. If necessary, type the precise size in ``Width``, ``Depth``, ``Height`` or ``Thickness`` fields in Properties. 6. Press ``SPACE`` to complete or Press ``ESC`` to cancel. Interface ----------- ``LMB Drag`` Starts and draws a bottom rectangle of a room. ``SPACE`` Completes creating a room. ``ESC`` Cancels creating a room. Properties --------------- Select Only Visible If on, the shape can be built on only a visible polygon. Namely backfaced or occluded polygons are excluded. Floor Height The height of the floor where the primitive shape is built by LMB Dragging. Width Width of a room Depth Depth of a room Heigh Height of a room Thickness The distance between outer box and inner flipped box. Border Check If this is enabled, the ray cast will run and it checks if the created room is beyond the other polygons. It might cause a stop for a second at the beginning. Glue The room with this property enabled will be glued to the polygon where it started to be created. It means that the hidden part of the floor polygon by the created room is removed. .. figure:: /images/UModeler_RoomTool.jpg :scale: 95 % The yellow overlay shows the distance between the outer wall and inner wall.